// this is a menu of the game

#ifndef _D_GS_MENU_H_
#define _D_GS_MENU_H_

#include "../../Framework/Base_Classes/B_GameState.h"
#include "../DDefines.h"

class gs_Menu : public B_GameState
{
protected:
    irr::gui::IGUIStaticText *m_window;
    irr::gui::IGUIComboBox *m_combo;
    
public:
	gs_Menu(B_GameStateHandler* handler);
	~gs_Menu(void);

	//GAME STATE FUNCTIONS:
	void Render();                    
	bool onEvent(irr::SEvent event);  
	void Update(); 
};

#endif
